Godot 4.7 • Single-player vertical slice • 105 MB Windows exe

Moonshiners Game

Appalachian gothic moonshine sim. Real chemistry, real tradeoffs. Pot still forgives, reflux strips flavor, thumper adds proof — every run costs copper and reputation.

Download MoonshineSim.exe Join list Windows 10/11 • unsigned — SmartScreen “More info → Run anyway”

Controls: WASD move Mouse look E interact ↑/↓ feed burner F swap jar Esc release cursor

What’s playable now

  • Still loop: ferment → heat → run → cuts — thermal lag, puke risk, ABV decays 85→15.
  • Cuts minigame: 4 bands (foreshots/heads/hearts/tails) — jar timing = quality & hearts yield.
  • Suspicion: wife patrols, 60 = walk-in (3 excuses, degrading odds), 100 = bust.
  • Rigs: pot 15/30 gal, reflux, thumper + upgrades — yield vs purity vs wear.
  • Upgrades shop: smoke baffle (-55% smoke), insulation, copper scrubber, water hose.
  • Jars persist, rep gates mashes (corn → rye → fruit), sell all in HUD.

Why it feels better

  • Fog cut 70% (0.018→0.0055), new dusk sky, fill light — you can actually see the holler.
  • Still copper now PBR (0.65 metal, clearcoat) — glow 5.0→1.2, no more nuclear ground.
  • Grass 300-blade MultiMesh, fence, barn roof, corn rows, wood pile, jar table near still.
  • 8 holler pines spawned procedurally — breaks flat void, gives scale.
  • Smell line: “solvent/acetone/sweet/oily” hints ideal cut — skill, not RNG.
  • Wear 0–100 + batches-since-clean — clean for $5 or next batch risks puke.

Not yet (honest roadmap)

Multiplayer dedicated server (:7777 stub), town-to-town hauling & price swings, Terrain3D open world (single 60×60 flat now), Meshy GLB art (still boxes/capsules — drop-in ready in assets/models/). No crypto, no pay-to-win.

Safety: foreshots contain methanol — game forces discard. Educational tips reflect real regulation. Federally regulated — needs permits IRL.

Dev & deploy

Source: /root/moonshine-game (git) — godot --headless --path /root/moonshine-game res://tests/TestRunner.tscn must pass. Visual: xvfb-run godot res://tests/ScreenshotCapture.tscn → /tmp/moonshine_screenshot.png. Build: godot --headless --export-release "Windows Desktop" build/windows/MoonshineSim.exe (embed_pck).

Health: /healthnginx root /opt/moonshine/Web — exe + this page. If /opt is ro, copy exe via bind mount or repoint root to /root/moonshine-game/build/windows.